Playing for the Planet: Annual Impact Report 2022

dc.contributor.authorUnited Nations Environment Programme
dc.contributor.organizationEcosystems Division
dc.date.accessioned2023-02-28T12:36:03Z
dc.date.available2023-02-28T12:36:03Z
dc.date.issued2023-03
dc.descriptionThis report provides a high-level overview of the environmental and operational progress achieved by an international video gaming alliance facilitated by the United Nations Environment Programme, reflecting on how the initiative has gone from strength to strength over the last twelve months. The report notes that not only has the alliance grown, but commitments to decarbonisation and sustainability have increased too. It showcases some of the initiative's successes, such as tree planting and extensive player surveys, while also speaking frankly about areas where the video games sector can improve. The report outlines future strategic focus areas to refine governance, enhance carbon reduction accounting methods, and standardise plastic footprint reductions across global studios.en
dc.formatpdf
dc.identifier.isbn978-92-807-4012-7
dc.identifier.otherDEP/2510/NA
dc.identifier.urihttps://wedocs.unep.org/handle/20.500.11822/41929
dc.languageEnglish
dc.page.number39 p.
dc.rights.accessLevelPublic
dc.subject.sdgSDG 12 - Responsible Consumption and Production
dc.subject.sdgSDG 13 - Climate Action
dc.subject.sdgSDG 17 - Partnerships for the Goals
dc.subject.themeadministration
dc.subject.themegovernance
dc.subject.themechemistry
dc.subject.themecarbon
dc.subject.themetourism
dc.subject.themegame (play)
dc.titlePlaying for the Planet: Annual Impact Report 2022en
dc.typeYearbook, annual and biennial report

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